product design

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“Creativity is allowing yourself to make mistakes, design is knowing which ones to keep” – Scott Adams

All PD staff will strive to enthuse, facilitate and shape our Byrchall students to be creative problem solvers who are confident, resilient and most importantly passionate about the products they design and make.

Students will learn to solve problems creatively by experiencing a range of specific subject areas to help develop key skills such as:

  • Graphic drawing and modelling techniques
  • Computer Aided Design (CAD) and Computer Aided Manufacturing (CAM)
  • Resistant Materials – Mood light
  • Textiles – Weaving and mascot

Homework will be set in the following formats to support independent learning in our subject:

  • Keywords followed by a spelling test in lesson.
  • Watching a video to learn a specific skill or to support a research activity.
  • Reading an article online with regards to product evolution – new materials/processes and products.
  • Practising a particular skill such as:
  • Sketching (2D and 3D)
  • Producing a working drawing with measurements
  • Generating design ideas
  • Developing ideas
  • Simple card modelling
  • CAD (Corel Draw/Google sketch up)

Collecting research information such as:

  • Measurements to ensure a product is ergonomic
  • Imagery/inspiration to help with design ideas
  • Customer interviews/feedback to help with evaluation.
  • Visits to shops to look at existing products
  • Product Analysis to see how something works.
  • Exploring a designer
  • Looking at the work of famous designers

Homework will be set in the following formats to support independent learning in our subject:

  • Keywords followed by a spelling test in lesson.
  • Watching a video to learn a specific skill or to support a research activity.
  • Reading an article online with regards to product evolution – new materials /processes and products.
  • Practising a particular skill just as:
    1. Sketching (2D and 3D)
    2. Producing a working drawing with measurements
    3. Generating design ideas
    4. Developing ideas
    5. Simple card modelling
  • CAD (Corel Draw/Google sketch up)
  • Collecting research information
  • Measurements to ensure a product in ergonomic
  • Imagery/inspiration to help with design ideas
  • Customer interviews/feedback to help with evaluation
  • Visits to shops to look at existing products
  • Product Analysis to see how a product works or is made
  • Exploring a design movement
  • Looking at the work of famous designers
  • Finding out about careers related to Product Design
  • Investigating possible pathways with local colleges & universities
  • Finding out local industries and jobs including apprenticeships
  • Improving theory knowledge and understanding at GCSE
    1. Reading and answering GCSE student work booklets (Y10 and Y11)
    2. Practising exam questions
    3. Completing interactive quizzes online (Seneca Learning)
    4. Watching GCSE PODS on key topics​

Clicking on the buttons below will download a PDF including a further breakdown of topics covered in the subject:

Reading Beyond the Classroom